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BEAST/BSE - Better Audio System and Sound Engine
0.8.2
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Go to the source code of this file.
Classes | |
| struct | BseJob |
| struct | BseTrans |
| union | EngineTimedJob |
| struct | EngineInput |
| struct | EngineJInput |
| struct | EngineOutput |
| struct | EngineNode |
Defines | |
| #define | ENGINE_NODE(module) |
| #define | ENGINE_NODE_N_OSTREAMS(node) |
| #define | ENGINE_NODE_N_ISTREAMS(node) |
| #define | ENGINE_NODE_N_JSTREAMS(node) |
| #define | ENGINE_NODE_IS_CONSUMER(node) |
| #define | ENGINE_NODE_IS_INTEGRATED(node) |
| #define | ENGINE_NODE_IS_VIRTUAL(node) |
| #define | ENGINE_NODE_IS_SUSPENDED(nod, s) |
| #define | ENGINE_NODE_IS_DEFERRED(node) |
| #define | ENGINE_NODE_IS_SCHEDULED(node) |
| #define | ENGINE_NODE_IS_CHEAP(node) |
| #define | ENGINE_NODE_IS_EXPENSIVE(node) |
| #define | ENGINE_NODE_LOCK(node) |
| #define | ENGINE_NODE_UNLOCK(node) |
| #define | ENGINE_MODULE_IS_VIRTUAL(mod) |
Enumerations | |
| enum | EngineJobType { ENGINE_JOB_NOP, ENGINE_JOB_SYNC, ENGINE_JOB_INTEGRATE, ENGINE_JOB_DISCARD, ENGINE_JOB_ICONNECT, ENGINE_JOB_JCONNECT, ENGINE_JOB_IDISCONNECT, ENGINE_JOB_JDISCONNECT, ENGINE_JOB_KILL_INPUTS, ENGINE_JOB_KILL_OUTPUTS, ENGINE_JOB_SET_CONSUMER, ENGINE_JOB_UNSET_CONSUMER, ENGINE_JOB_FORCE_RESET, ENGINE_JOB_ACCESS, ENGINE_JOB_SUSPEND, ENGINE_JOB_RESUME, ENGINE_JOB_ADD_POLL, ENGINE_JOB_REMOVE_POLL, ENGINE_JOB_ADD_TIMER, ENGINE_JOB_PROBE_JOB, ENGINE_JOB_FLOW_JOB, ENGINE_JOB_BOUNDARY_JOB, ENGINE_JOB_MESSAGE, ENGINE_JOB_LAST } |
1.7.6.1